What is a Port?

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In the computer world, the term “port” has three different meanings. It may refer to 1) a hardware port, 2) an  port number, or 3) the process of porting a software program from one  to another.

1. Hardware Port

A hardware port is a physical connection on a computer or another electronic device. Common on modern  computers include USB, Thunderbolt, , and DisplayPort. Previous generations of computers used different ports, such a serial ports, parallel ports, and  ports. Mobile devices often have only one port. For example, an iPhone or iPad may have a single Lightning connector. Android devices often have a USB-C port.

The purpose of a hardware port is to provide connectivity and/or electrical power to a device. For example, the USB ports on a computer can be used to connect keyboards, mice, printers, or other peripherals. The USB-C port on a smartphone may be used to charge the device and sync it with a PC.

NOTE: A hardware port may also be called an , jack, or connector.

2. Internet Port Number

All data transmitted over the internet is sent and received using a specific set of commands, also known as a protocol. Each protocol is assigned a specific port number. For example, all website data transferred over  uses port 80. Data sent over HTTPS uses port 443. Other common ports include:

  • Port 20 –  (file transfer protocol)
  • Port 22 –  and SFTP
  • Port 25 –  (outgoing email)
  • Port 465 – SMTP over SSL
  • Port 143 – IMAP (incoming email)
  • Port 993 – IMAP over SSL

Port numbers are similar to wireless channels in that they prevent conflicts between different protocols. They also provide a simple way to implement network security measures, since it is possible to allow or block specific protocols.

3. Porting Software

“Port” may also be used as a verb. Porting software means taking an application written for one platform and making it work on another one. For example, a Windows program may be ported to macOS. An iOS app may be ported to Android.

In order to port a program from one platform to another, it must be written for the corresponding hardware and operating system. Programs built using a universal development environment may be relatively easy to port, while programs that rely heavily on an operating system’s API may have to be completely rewritten.

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